Movie Play, Script Writing Community
Movie Play is simple to understand: you can create a page for a movie script and then the internet community can write things to that script.
Start directly: You have an idea for a movie: To create a community page for your movie idea write a "working title" for your script into the search field, then search, a page will tell you that the page you searched does not exist of course, then click create page, read the text that appears. enter your idea and don't forget to save.
Movie Play is script writing on movie scripts where everybody can write something. By submitting an idea you admit that everybody can use it in every form. You are welcome as an author: Click Edit in the top right corner of any script and contribute your ideas. If you want to work more with this site read: How to use Movie Play. Keep copies of what you write also on your computer.
The Page:
Scriptwriting Community, Movie Play Home
All Scripts
How to use Movie Play
How to write a movie script
After saving whatever you wrote you will be asked to type "go" into a text field as a captcha and then save again. You give your ideas completely to the scriptwriters community here. In turn: Every script idea you see on this page is yours to use in any way and also sell the product you make from it.
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3 Things - Start A Collectible Hobby
A "manufactured", or contemporary, collectable is an item specifically made for collectors. Plaques, dolls and figurines are some examples of collectable items. The Gift and Collectibles Guild is a membership organization that includes companies that make manufactured collectables. Digital collecting can be done on the blockchain. It was made popular by the NFT craze that took place at the end 2020. Digital items (NFTs), often associated with images and artworks, are available for collectors to buy, trade, and exchange.
These items are typically purchased using cryptocurrency. However, most marketplaces make it possible to purchase NFTs using standard cards. Like physical collecting, items can be valued for different reasons. But they aren't always monetarily important, rare, uncommon, or visually appealing. The CryptoPunks, Rare Pepe and Curio cards are just a few examples of digital collectibles. Digital artworks can also be digitally collected.
From the 1960s to the early 1990s, the major years of production for contemporary collectables were the 1960s and 1970s. Although some people purchased collectables for their own enjoyment and personal use, others bought them as investments. These pieces are often traded on speculative markets. Duplicates are very common because so many people bought these pieces for investment. Many collectibles were marked as "limited editions" but the actual number produced was huge.
There is little demand for many of the items made during this period and their market value is often very low. The market value of collectibles is affected by their rarity. Rare collectibles are typically owned by wealthy individuals, unlike other collectibles which are generally available to everyone. Many collectors choose to keep their identities private, which allows for more intimate transactions between them. Museums and galleries are attracted to rare objects, which are often the subject of private negotiations.
Even though the product was initially produced in smaller quantities, premiums can be high on the secondary market for older versions. This is true for toys and dolls that were created during an adult collector’s childhood. If collectables aren't rare or unique, they rarely prove to be a worthwhile investment. Incentives were often included in early manufactured collectables, such as cigarette card packs or cigarette cards. Popular items became a subject of "collectable fevers" and developed a secondary market.
Many collectible items were eventually sold separately instead of being used to market other products. Collectables can be items in limited supply that are wanted for various reasons, including an increase in value. As a financial hedge against inflation, collectables could be considered a form of insurance. Their value can increase over time as they become less common due to damage, loss or destruction. The main drawback to investing with collectables is the possible lack of liquidity, particularly in cases where they are very obscure.
Fraud is also a possibility. These terms are classified as manufactured collectables. They can be used to market various products and include limited editions, special editions, and variants. They were originally used for products that had to do with the arts (such as books, prints, or recorded music and films), but are now used for fine wine, cars, and other collectables. A special edition usually includes additional material.
While a limited edition has fewer copies than other editions, it may still be produced in a very small number. You should know that many C-6 items purchased in loose are not in their original boxes and may have paint wear, damage to decals, or other issues. You may find them discolored or with loose arms and legs. If they are in good condition, you can consider buying loose C-6 parts. They will be in good condition with all original parts. However, they may have minor paint or decal wear.
They should be presentable and clean otherwise. Collectables have been used by retailers and manufacturers in a variety ways to increase sales. There are many uses for licensed collectables. These include images, characters, logos and icons from literature, radio, television, and videos. Advertising, brandname, character collectibles, and other licensing are all important. The use of collectables for retail includes prizes (items with nominal value included in or packaged with the price of a product at no additional charge) and premiums.
These items can be "purchased", which include coupon codes, boxtops, proofs of purchase, and a small fee to cover shipping. As souvenirs, collectables play an important role in tourism. Memorabilia is another important area of collecting. It includes memorabilia that can be related to people, organizations, events or media. This includes T-shirts and posters as well as other collectables that are marketed to fans. However, it also includes memorabilia from historical, media or entertainment events.
These items were not meant to go to waste but were kept by fans and then accumulated by collectors. Because of the rise in popularity of Non Fungible Tokens or NFT, collectibles have become a large market worldwide. According to the Collectibles Market Report, the 2020 market for collectibles was $372 billion. There is huge opportunity in the market with a Total addressable market (TAM), of $440 Billion by 2020.
Actors and musicians will have a new source of income with digital collectibles. NFT will become a more sophisticated and widely-used market.
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