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Aritmetika Poker - Bagian 5 - Membilang All-In EV Banyak Lawan

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Revision as of 16:32, 1 October 2020 by RTGLavada85 (Talk | contribs) (Created page with "4 ancang awal yang sama diterapkan tetapi masing-masing skenario dihitung secara berlain-lainan sebelum menghitung hasil kerjakan mendapatkan biasanya keseluruhan.<br><br>Bukt...")

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4 ancang awal yang sama diterapkan tetapi masing-masing skenario dihitung secara berlain-lainan sebelum menghitung hasil kerjakan mendapatkan biasanya keseluruhan.

Bukti

Anda kenyam 99

Tumpukan Pembukaan Protagonis = $ 200

Lawan 1 Tumpukan Pembukaan = $ 200 (di BB)

Opponent 2 Opening Stack = $ 130

Bidai = $ 3

Celengan pra-gagal = $ 24 (Anda membaurkan $ 8 dan anut 2 panggilan)

Taruhan batal = $ 70 (Lawan 1 taruhan $ 20, Lawan 2 menaikkan $ 50)

Telepon = $ 50

Lawan 1 sama dengan yang besar bertindak posterior Anda

Anda berencana bikin meningkatkan all-in dengan saldo tumpukan Awak.

Langkah 1

Anda menaksir Opp 1 akan mengerjakan taruhan bersama kisaran 30% dan Opp 2 hendak menaikkan abuan donk dengan kisaran 20%

Langkah 2

a) Agak panggilan hadir semua:

O1 = 77 + / AJ + / KQs

O2 = 22 + / AT + / KJ + / KTs / QTs +

O2 = 88 + / AJ + / KQ (hanya UMPAMA panggilan O1)

b) Total Panggilan Bogem mentah:

O1 = 100 bogem mentah (48 perangkat dan 52 non-pasangan) maupun 7, 5% dari segenap kemungkinan kepemilikan

O2 = 186 ketupat bangkahulu (78 perangkat dan 108 bukan pasangan) atau 14, 0% berbunga semua kemungkinan kepemilikan

O2 = 106 jarum (42 pasang dan 64 bagaimana pun pasangan) alias 8, 0% dari segenap kemungkinan kepemilikan JIKA ajakan O1

c) Rentang Anjuran:

O1 = 25% (7. 5 / 30) berbunga jangkauan totalnya

O2 = 70% (14/20) dari jangkauan totalnya

O2 = 40% (8/20) berasal jangkauan totalnya IF O1 memanggil

(Catatan: 1 ketupat bengkulu = 1/1326 = 0, download domino qq (http://karlskronamakerspace.org/wiki/index.php?title=Poker:_Keterampilan_Maupun_Keberuntungan) 075% = 3/40. Konversi kasar dari% ke ketupat bangkahulu adalah memperbanyak dengan 13, dari ketupat bangkahulu ke% adalah mengalikan beserta 3/4 dengan membagi jawabannya dengan 10 - atau hanya hendak dengan 13).

LANGKAH 3

Ekuitas rata-rata dari 99 v call range diperlukan terhadap SEGENAP kemungkinan koalisi aksi antagonis.

Ada 4 kemungkinan kombinasi untuk 2 lawan:

Call + FoldFold + CallCall + CallFold + Lepit

Ekuitas harus dihitung terhadap% peluang dari setiap alternatif yang berlanjur.

Telepon + Lipat............. 25% x 60% = 15% Ekuitas = 47% Lepit + Telepon............. 75% x 70% = 52. 5% Ekuitas = 55% Telepon + Telpon.............. 25% x 40% = 10% Ekuitas = 30% Lipat + Lipat............ 0, 75% x 30% = 22, 5% Ekuitas = 100%

(Catatan: Ekuitas Bahadur ditemukan beserta menggunakan Pokerstove tetapi dapat dihitung secara manual)

ANJU 4

Pot sebelum all-in................................. $ 95 ($ 1 + $ 24 + $ 70)

Biaya peningkatan all-in v Lawan 1.............. $ 192 ($ 200 - $ 8)

Banderol kenaikan all-in v Lawan 2.............. $ 122 ($ 130 - $ 8)

Biaya telepon lawan 1................................. $ 172 ($ 200 - $ 28)

Biaya panggilan antiwirawan 2................................. $ 72 ($ 130 - $ 58)

Kami mau menggunakan rumus EV standar untuk memaknakan informasi di Bagian 6.